Flags¶
Flags are your family's institutional memory: bans, strikes, warnings, and notes that stay on record and surface automatically during vetting. They attach to the person, not just the account — a flag on someone's main is visible on every account linked to the same Discord user, including alts linked later.
The flag dashboard¶
/flag (leadership) opens the dashboard with three flows:
Add — pick the player (searchable list of the whole registry; a raw tag works for players who were never registered), pick the type, then set the reason and expiry.
View — a player's full flag history, paginated, with each flag's origin server, author, reason, and status.
Resolve — lift an active flag. Resolution is soft: the flag stops counting but stays in the history with who lifted it and when. Only the server that created a flag can resolve it.
Types and what they do in vetting¶
| Type | Vetting effect |
|---|---|
| Ban | Confirm — the add pauses for explicit approval |
| Strike | Caution |
| Warning | Caution |
| Info | Informational only, never escalates |
Two or more countable flags (caution level and up) escalate the player to confirm regardless of type.
Scope: internal vs. global¶
Every flag records which server created it. An internal flag is visible only there. A global flag is visible to every server running BooM BoT — reserved for the "everyone should know" cases, and the dashboard asks for an extra confirmation before creating one. Each flag freezes a snapshot of the player's stats at creation time, so later viewers can tell a performance flag from a drama flag.
Flags expire after a year by default; you can set a custom duration or make one permanent.
Disputes¶
Flagged players are not left voiceless:
- When a flag is created, the player gets a DM with the details and a Dispute button, and the creating server's review channel gets a notice naming the flagger.
- The player writes their side into the dispute form.
- A review card lands in the creating server's review channel; leadership approves (flag lifted) or denies, optionally with a written verdict.
- The player is DM'd the outcome. After a denial there is a 30-day cooldown before the same flag can be disputed again.
If the creating server no longer exists, disputes resolve in the player's favor automatically — a flag whose owner is gone cannot be defended.